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Porting sonic 3 sprites to sonic 1 asm
Porting sonic 3 sprites to sonic 1 asm







First download these Super Sonic mappings and DPLCs that I customized right here. While it's not necessary to separate the tiles, but the mappings and DPLCs should be in different files from each other to reduce the annoyance of dealing with compiling errors when you modify Sonic's sprites.īut worry not! I have composed and simple mini-guide right here to fix this issue. The data of Super Sonic's sprites in both mappings and DPLCs aren't stored in an user-friendly way in those files. You guys are forgetting one important thing.before you modify Sonic 3 Sonic's sprites to Sonic 1's, Sonic's normal sprites and his super sprites should be separated, since the Super Sonic sprites are embedded in the same files of tiles, mappings, and DPLC's of Sonic's regular sprites. Let's take the skidding animation from Sonic 1. However, I thought I'd give a basic run through of the format. This is the same for the DPLCs.Īnimation - Similar to tiles, they don't need to be converted. Anyways, what you'll want to do is load the file from Sonic 1 in the Sonic 1 format, and then save to the Sonic 3 file in the Sonic 3 format.

porting sonic 3 sprites to sonic 1 asm

I'm not going to in depth with how to use Flex 2, but I'm sure searching around will give some results. Mappings - This will require Flex 2, at least with what I'm doing. Meaning each pixel is represented with a value from 0 to $F (Which is why each palette line has 16 colors.) To put it simply, just copy and paste Sonic's tiles over. Tiles - These don't require any sort of conversion, Sonic 1 and Sonic 3 both use uncompressed tiles. I'll go through each step (Other than importing new frames) As for actually putting this in the game, it's quite simple. Hopefully combining Sonic 1, Sonic CD and Socan get you at least somewhere.

porting sonic 3 sprites to sonic 1 asm porting sonic 3 sprites to sonic 1 asm

To get close to the required animations, grabbing frames from all sorts of sources would be needed. Now approaching this in a civil manner: The primary issue with this goal is that Sonic 3 has far more animations than Sonic 1. I must I've just glomped together the concepts of porting, Sonic 1, sprites and Sonic 3 into the most basic and over-asked question of "How do I port Sonic's sprites from Sonic 3 into Sonic 1" and looking back on it, I was far more blunt with my redirection. Apologies, I hadn't properly read the title.









Porting sonic 3 sprites to sonic 1 asm